Elido Informer No.3: GUNN

Welcome to the third edition of the Elido Informer, and the last in our series on the Overstep mega-corporations!

Read more

Elido Informer No.1: Phase

Welcome to the first edition of the Elido Informer! The ONLY independent and truthful source of news operating out of the Elido system, unlike a certain group that begins with 'Ax' and ends in 'iom'.

Read more

Overstep lore #06 – Warning Signs

Call initiated. Connecting... Call Connected - Communications Open.

Read more

Game Design Updates #04 – Music and SFX

However creative or advanced the medium of videogames is, the reality remains that for the most of us, it relies on only two senses: vision and hearing. Sto is here to talk about the latter.

Read more

Overstep lore #05 – An Interview with Lione

[The following is an audio transcript of an Axiom News Group interview with Lione Gutiérrez, the GSOP Administrator for Colonial Affairs and Claims circa 335GY.]

Read more

Game Design Updates #03 HUD Design

The user interface is one of the most important aspects of a finished game, it relays critical information to the player in real-time. It needs to be clear, readable, and efficient. But getting to that point can be a challenge... it can take many iterations to arrive at something acceptable, let alone excellent. We've got Grant, our Lead Designer, on hand to chat about some of the processes and challenges the development of a UI can go through.

Read more

Overstep lore #04 – Oceanus, We Barely Knew You

The Elido System, the prize pearl, the feather in GSOP’s bonnet. Eight fascinating worlds (nine if you include that eyesore Atlas Array), all with their own mind-bending features. But my favourite is Oceanus.

Read more

Overstep lore #03 – Second Contact

“I can only say this as I saw it, no more, no less.” - 1st Lieutenant Blackford. discharged for bad conduct. “Well I guess that will have to do, it’s better than the nothing we know now.” - Captain of Blackford's vessel.

Read more

Play now on Steam!

Join the discussion!