Dev blog

Overstep lore #01 – The Peregrine

Welcome to the first entry in our new series on lore! To kick things off, what better place to start than where it all began - let's take a look at a key decision that pushed events in motion, ultimately resulting in the Overstep Games.

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Dev blog

Game Design Updates #01 Career System

Making video games is so much about constant iteration. Plan, prototype, test, plan again. It's an eternal loop of over-caffeinated game designers and heavy breathing programmers. Okay, it's not THAT bad. Still, you can pretty much always improve things - this is the first post of a series providing insight to some of our major game design updates and the reasoning behind them.

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Dev blog

Overstep will be 3 versus 3!

Developing Overstep is a cycle of iteration. A question we often ask ourselves is ‘How can we make this better?’ but my personal favourite is ‘What if?’, the answer to that varies and is often quite surprising. One such instance regarded the game mode itself. For a while we had 5v5 down as the chaotic ...

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