14. Spill the Beans

Welcome back to Spill the Beans. One question, the whole team answers - every Thursday. What fictional family would you be a member of?

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Team member interview #03

Let’s get to know the people behind Overstep – this time we are learning about our Audio Engineer, Sto. 

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13. Spill the Beans

Welcome back to Spill the Beans. One question, the whole team answers - every Thursday.Who is your role-model?

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We have started with closed BETAs for Overstep and you can join!

We are happy to announce that we have started with the Overstep closed beta sessions and you have the chance to be first in line to try out our game!

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12. Spill the Beans

Welcome back to Spill the Beans. One question, the whole team answers - every Thursday. If video games didn't exist anymore, what would you do?

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Game Design Updates #03 HUD Design

The user interface is one of the most important aspects of a finished game, it relays critical information to the player in real-time. It needs to be clear, readable, and efficient. But getting to that point can be a challenge... it can take many iterations to arrive at something acceptable, let alone excellent. We've got Grant, our Lead Designer, on hand to chat about some of the processes and challenges the development of a UI can go through.

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11. Spill the Beans

Welcome back to Spill the Beans. One question, the whole team answers - every Thursday. What collective have you been following the longest?

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10. Spill the Beans

Welcome back to Spill the Beans. One question, the whole team answers - every Thursday. What is your favourite table-top game?

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Overstep lore #04 – Oceanus, We Barely Knew You

The Elido System, the prize pearl, the feather in GSOP’s bonnet. Eight fascinating worlds (nine if you include that eyesore Atlas Array), all with their own mind-bending features. But my favourite is Oceanus.

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9. Spill the Beans

Welcome back to Spill the Beans. One question, the whole team answers - every Thursday. What has been your proudest moment?

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