Team member interview #02

Let’s get to know the people behind Overstep – this time we are learning about our CTO, Flávio.

What got you into game development?

I grew up playing video games, maybe because of that, computers became a very natural thing to me. Since I was very young I felt like I could understand these machines with ease and after years of programming business solutions I got tired of writing those boring softwares and wanted something more.
I got into a gaming production school and here I am.

How did you find your way to Gamecan?

There was a Facebook group for Unreal Engine developers and I saw a post about this studio making a game on this small country that I never heard of.
Gamecan was looking for a programmer at the time and I started chatting with them. After going through a mechanics implementation test and an interview, here I am.

What is your favourite thing about your career?

I have to work hard and I get a new challenge everyday. It’s something that I just love.

Tell us about your hobbies.

I love playing video games, robotics and AI. Maybe I’m building Skynet. Who knows? 😀

What website or app doesn’t exist but you really wish is did?

Well, It’s not exactly an app. I really wish that I could have that food synthesizer from Star Trek. But I bet I could write an app for that machine if it was real.

What would the title of your autobiography be?

“Work hard. Play hard.”

What was the last thing you were really excited about?

There were some pretty interesting news for Overstep this past weekend.
But I can’t share it yet 😀

What’s a game you thought you’d like but instead was a disappointment?

Anthem. That game is boring and it lacks social functions like voice comms and pinpointing world events.

What is the most useless fact you know?

Most American car horns honk in the key of “F”.

Tell us something that most people don’t know about you.

I enjoy country music more than I should.

And lastly, what is the most important thing you have learned while working at Gamecan?

I learned a lot about game dev but the most important thing that I’m actually still learning is how to communicate myself better.

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